Have you ever noticed that our kids don’t use computers in the same way that we do? Most of us read our e-mail, do a little shopping, read the headline news, write a lesson plan or a letter to parents, and think we’ve gotten good value from our computer. For many kids the computer is different. It’s a toy, part of their entertainment world, along with the TV and the iPod and the cell phone. What are they playing on it? There is a whole world of games out there that most of us don’t know anything about. Believe me, I had never run across some of these until I did a little research.
The younger kids love the pet sites, like Neopets and Club Penguin. These let you adopt a pet, buy food and toys for it, play games with it -- all in the virtual world of course. You can send messages to other pet owners; an important component of these sites is the social interaction. You can spend real money on gear like shirts and stuffed animals. There are chat filters and online moderators to keep it safe. Although sticky-sweet, these sites are fun for pre-teens and I would allow a child of the proper age to use them.
The game arcades are very popular and kids quickly find out about them from other kids. These include Pogo, Candystand, Shockwave, and Yahooligans games. They have all kinds of games: racing, action, jigsaws, word puzzles, sports, even cerebral games like chess. Some of them are heavily gender-stereotyped. Guess who is supposed to play Packet Racer versus Carrie the Caregiver? These stereotyped games might limit the boys more than the girls. I’ve seen girls playing the racing games but I’ve never seen a boy pretending to manage babies in a maternity ward. In any case, these game arcade sites are pretty harmless, although they do carry ads. Children quickly learn not to click on the ads, but like the rest of us they are probably influenced by the messages.
Back when I was a kid I would have loved the virtual worlds like Millsberry. You get a whole city to explore with your avatar. You design your house, buy furniture for it, play games, go to the museum, play music, and more. All pretend. It’s like practicing to be an adult without having to actually drive around and pay the bills. It seems pretty harmless, even though the virtual theatre shows ads for General Mills cereals. At least that supports the site.
The other kind of game I would have loved is the MMORPG (massively multiplayer online role playing game). World of Warcraft is the big one, but Runescape is more aimed at younger players. It’s a fantasy world where you explore, meet other characters, fight monsters, and keep your character alive and healthy. It’s free, although paid subscribers get more gear and go on better quests. The complexity is a bit intimidating for young children. You need to eat and drink, buy supplies and weapons, learn to fight. Children under thirteen are not supposed to set up an account and are encouraged to play along with their parents.
I could go on and on with this list. Habbo Hotel, Sherwood Dungeon, Faketown, the Virtual Magic Kingdom (guess who sponsors that one?)... The cyberworld is full of things for kids to play. No wonder you never see kids out on the streets any more. They're all inside glued to the little screens.